This project I jumped around a lot during development doing whatever was needed.
▪ Input ▪ VFX and Particles ▪ Implementing SFX ▪ Performance ▪ Some Gameplay elements
VFX and Particles
I spent the most time on creating and implementing the particle effects for the game. I was interested in using Unitys VFX graph tool to make our vfx and I started learning how to use it. But a major problem came up, as part of the project specifications we given tablets and were told that the game had to run with at least 30 FPS. But using VFX graph lowered our performance too much, especially when the scenes hadn’t even been finished and a lot more was going to be added. After some digging I looked at what was causing it. It turned out to be that we were over stressing the tablets gpu because vfx graph offloads most of the work to the GPU which was too much for the tablets. I decided to swap over to using Unitys particle system (Shuriken) instead as it runs on the CPU which increased our FPS by 5-8.
Lost Toy
”Help a forgotten toy navigate Santa’s workshop by solving puzzles, encountering dangerous defective toys to reach the sleigh”
About Lost Toy
Lost Toy was the second game project in our first year and is also the first mobile game I ever made.
This project I jumped around a lot during development doing whatever was needed.
▪ Input ▪ VFX and Particles ▪ Implementing SFX ▪ Performance ▪ Some Gameplay elements
VFX and Particles
I spent the most time on creating and implementing the particle effects for the game. I was interested in using Unitys VFX graph tool to make our vfx and I started learning how to use it. But a major problem came up, as part of the project specifications we given tablets and were told that the game had to run with at least 30 FPS. But using VFX graph lowered our performance too much, especially when the scenes hadn’t even been finished and a lot more was going to be added. After some digging I looked at what was causing it. It turned out to be that we were over stressing the tablets gpu because vfx graph offloads most of the work to the GPU which was too much for the tablets. I decided to swap over to using Unitys particle system (Shuriken) instead as it runs on the CPU which increased our FPS by 5-8.