Hello!
My name is Jonas Anders
I’m a programmer and specialize
in graphics programming

Specialization
Real Time Rendered Vulkan Engine
A Physically based Real Time Rendering Engine (VV) using the Vulkan API

Game Projects Highlights
Maruk Shipwrecked

A 3D Platformer Collectathon
Info
- Lamp Engine (Custom Engine)
- 20 People
My Work
- Visual Scripting System
- Particle System
Spite: Ashes of Ephtael

A top down action adventure
Info
- Lamp Engine (Custom Engine)
- 21 People
My Work
- Graphics Engine
Crimson Keep

2D action platformer
Info
- TGE (School provided Engine)
- 13 People
My Work
- Animation System
DokiCellShock

Top down bullet hell
Info
- Godot Engine
- 2 People
My Work
- Gameplay
- Enemy Behaviour
Hello!
My name is Jonas Anders
I’m a programmer and specialize in
graphics programming

Specialization
Real Time Rendered Vulkan Engine
A Physically based Real Time Rendering Engine (VV) using the Vulkan API

Game Projects Highlights
Maruk Shipwrecked

A 3D Platformer Collectathon
Info
- Lamp Engine (Custom Engine)
- 20 People
My Work
- Visual Scripting System
Spite: Ashes of Ephtael

A top down action adventure
Info
- Lamp Engine (Custom Engine)
- 21 People
My Work
- Graphics Engine
Crimson Keep

2D action platformer
Info
- TGE (School provided Engine)
- 13 People
My Work
- Animation System
DokiCellShock

Top down bullet hell
Info
- Godot Engine
- 2 People
My Work
- Gameplay
- Enemy Behaviour