Crimson Keep


About Crimson Keep

Programmers:
Graphical Artists:
Animators:
Level Designers

My Contribution

Animation Controller
struct Animation
{
std::string myName;
SpriteSheet mySpriteSheet;
float myFPS;
bool myLooping;
bool myHasExitTime;
bool myCanFlip;
bool myHasPriority;
std::map<std::string, bool> myConditions;
std::vector<std::string> myConnections;
};

Player Animation

Crimson Keep


About Crimson Keep

Programmers:
Graphical Artists:
Animators:
Level Designers

My Contribution

Animation Controller
struct Animation
{
std::string myName;
SpriteSheet mySpriteSheet;
float myFPS;
bool myLooping;
bool myHasExitTime;
bool myCanFlip;
bool myHasPriority;
std::map<std::string, bool> myConditions;
std::vector<std::string> myConnections;
};

Player Animation